Rustedit map

GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. You can find the map editor at rustedit. Copy the Oxide. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up. Oxide extension to allow further customisation in Rust maps. Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Latest commit a31 Mar 12, RustEdit An Oxide extension to allow further customisation in Rust maps You can find the map editor at rustedit.

Console commands can also be run via rcon rustedit - Show all available console commands rustedit. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Mar 12, Support the project via Patreon! Join us on Discord! Log in Register. Search titles only. Search Advanced search…. New posts. Search forums.

Support the project via PayPal! Log in. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Keirox Start date Sep 14, Keirox Member Sep 14, The Earth : Apocalypse.

Preparing your map for auto-spawned prefabs (trees/nodes/animals etc)

Arrusticini Member Sep 16, The hell, man? You made another game out of Rust???? MrJingles New member Sep 16, Amazing accomplishment! KissBatoR Member Sep 18, Et tu crois que les gens vont payer. L' appel du pognon et rien d'autre. Faut pas acheter c'est une arnaque. MrJingles New member Sep 18, Here's a question though Goldie New member Sep 20, GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. The editor runs in edit mode of Unity. Attempting to run in play mode will only force a reload of the asset bundles. Once you have created or loaded a map you will be able to access the other components on the WorldManager object. To paint those texture select the Terrain object from the hierarchy and use the paint tools as you would normally.

Allows you to spawn prefabs. Select the prefab you want to spawn via the dropdown menu and click "Spawn". The prefab list is not filtered for what can and can't be used. There will be 's of unusable prefabs in it. If you are spawning prefabs from outside of the inspector third party pluginsensure all spawned prefabs have a PrefabData component attached to them.

If you are creating paths from outside of the inspector third party pluginsensure all path nodes have a PathNode component attached to them. Path nodes that aren't parented to a GameObject with a PathData component will be ignored when saving the map.

Map Showcase

PathData objects have a custom inspector that will allow you to modify various elements of the path data. I have no intention of continuing development or providing support for this project. It was quickly chucked together as a favour for a friend. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. Basic Unity based map editor for Rust.

Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit Fetching latest commit…. To get started select the "WorldManager" object in the hierarchy. If you want to start the scene from scratch hit the "Reset" button Terrain Manager Allows you to switch between different texture types. To paint those texture select the Terrain object from the hierarchy and use the paint tools as you would normally Prefab Manager Allows you to spawn prefabs.

Select the prefab you want to spawn via the dropdown menu and click "Spawn" The prefab list is not filtered for what can and can't be used. There will be 's of unusable prefabs in it If you are spawning prefabs from outside of the inspector third party pluginsensure all spawned prefabs have a PrefabData component attached to them.

Prefabs without a PrefabData component will be ignored when saving the map Path Manager Allows you to create new paths.

Select the path type you want to create and click "Create" If you are creating paths from outside of the inspector third party pluginsensure all path nodes have a PathNode component attached to them.

PathNodes and saved in order of hierarchy index All path nodes should be parented to a seperate GameObject with a PathData component attached.Support the project via Patreon! Join us on Discord! Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Support the project via PayPal! Log in. For a better experience, please enable JavaScript in your browser before proceeding. Rust In Giants Free Map. Thread starter Brengun Start date Feb 22, Brengun Member Feb 22, Hi All, Finally releasing my map after 4 months in the making for anyone to use, improve, pull apart or do whatever you want to it.

I don't mind if you make it better and charge as a paid map, just don't rip direct prefabs out and claim them as your own. If you do use anything here on a free or paid map, I'd appreciate credit for the work I did.

I hope someone can either do better or be inspired to do something else with the idea. It is a map where everything is on a very large scale. Looks amazing, heaps of cool things to see.

rustedit map

The Cargo ship does laps of the pool, there are a lot of hidden areas to discover. I tried to give it as much chance to suit vanilla game play as I could, but I am sure there is room for improvement. I ran it on my battlefield server for a week and players loved the visual elements, loved the exploration, but didn't enjoy the PVP aspect because this is a large map with many open areas.Support the project via Patreon!

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Treacherous Holm Free Map | 3200

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Replies 2 Views Yesterday at PM RageServers. Bare Tray. Replies 1 Views Lone Monday at AM. Replies 0 Views Monday at AM Lone.

rustedit map

Pravum Apr 3, Apr 3, Pravum. Project: France Map. Replies 21 Views 1, Apr 3, Andrel Apr 3, Apr 3, Botaciu. The Ark Island. Pravum Jan 28, Replies 7 Views Mar 31, Pravum. New map World Gaming. Replies 19 Views 3, Mar 31, NASA.

A new website started. Pravum Jan 5, 2. Replies 32 Views 1, Mar 26, Pravum. ThePitereqq Sep 9, 2. Replies 21 Views 11, Mar 25, TGBB.We're happy to announce that the affiliation with Cosanostra is back. Cosanostra developers and me are working on a ultra atmospheric version of the map Hawk Ridge Island, called "Z Anarchy". With the help of cosanostra, we're making unique plugins dedicated to Hawk Ridge Island.

Sever IPs : [EU] cosanostra. Players will appreciate all the details that this map will offer. At the beginning it was just a fun project around the theme of world map, but then it gone crazy when i decided to make all those huge structures from real life.

rustedit map

And i'm really happy how realistic they are, specially that bridge! Players are able to explore each of those skyscrappers to loot and find the different puzzles present on this map. The project lasted 6 months to finish.

It's a 3. It's from this project that i really started to put more efforts in terrain and cliffs. The compound is located on a high island, and you will find a really beautifull desert biome with sandstorm. Based on a fantasy theme, it feature some highlands landscapes, crystal biomes, volcanos, custom caves, special islands, and even Pyramids, from the egyptians to the mayas.Support the project via Patreon! Join us on Discord! Log in Register. Search titles only. Search Advanced search….

New posts. Search forums.

The Rust back-story - A Rust lore documentary - Shadowfrax

Support the project via PayPal! Log in. For a better experience, please enable JavaScript in your browser before proceeding. Treacherous Holm Free Map Thread starter RobJ Start date Mar 13, RobJ Member Mar 13, Treacherous Holm is a medium-sized island divided by a nice wide river that makes for some great boating action.

In my 4th free map, I wanted to do a fully custom terrain instead of a mix of hand and procedural generation so the map is quite a bit different in appearance when in-game than RustIO is able to show. With this map, I introduce 3 custom monuments with two being from myself and one from the community. Treacherous Holm community feature monument is from the author: Cherios and it's their railworks monument.

The other two monuments are from myself with one being my Wushan Yangtze river bridge based on the real-world bridge but scaled down for the width of this river and secondly, a fully updated version of my river locks monument featuring all-new puzzles and an underground area with some great looting opportunities.

RobJ Member Mar 22, New updates have made the map even better.


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